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Sách Blueprints Visual Scripting for Unreal Engine 5

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Sách Blueprints Visual Scripting for Unreal Engine 5

Sách Blueprints Visual Scripting for Unreal Engine 5 (sách keo gáy, bìa mềm)
 
Categories:Computers - Programming
 
Year:2022
 
Edition:3
 
Language:english
 
Pages:566
 
Explore the faster way to build games using UE5 Blueprints using this
practical guide with key images printed in color Key Features • Design a
fully functional game in UE5 without writing a single line of code •
Implement visual scripting to develop gameplay mechanics, UI, visual
effects, VR, and artificial intelligence • Deploy your game on multiple
platforms and share it with the world Book Description Unreal Engine's
Blueprint visual scripting system enables designers to script their
games and programmers to create base elements that can be extended by
designers. With this book, you'll explore all the features of the
Blueprint Editor, along with expert tips, shortcuts, and best practices.
The book guides you through using variables, macros, and functions, and
helps you learn about object-oriented programming (OOP). You'll
discover the Gameplay Framework and advance to learning how Blueprint
Communication allows one Blueprint to access information from another
Blueprint. Later chapters focus on building a fully functional game step
by step. You'll start with a basic first-person shooter (FPS) template,
and each chapter will build on the prototype to create an increasingly
complex and robust game experience. You'll then progress from creating
basic shooting mechanics to more complex systems such as user interface
elements and intelligent enemy behavior. The book demonstrates how to
use arrays, maps, enums, and vector operations and introduces the
elements needed for VR game development. In the final chapters, you'll
learn how to implement procedural generation and create a product
configurator. By the end of this book, you'll have learned how to build a
fully functional game and have the skills required to develop an
entertaining experience for your audience. What you will learn •
Understand programming concepts in Blueprints • Create prototypes and
iterate new game mechanics rapidly • Build user interface elements and
interactive menus • Use advanced Blueprint nod
 

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